Tag Archives: processing

Negative Scanning

I have a lot of negatives and transparencies from my days of shooting film and various of them have been scanned at times either for projects or just because I wanted to have them as part of my digital library. For a long time, I have made use of a Minolta Scan Dual III film scanner. While it doesn’t appear to like modern operating systems, a few tweaks to the config files make it run with Windows 7. However, it is not a totally smooth process and the scanner has a habit of hanging at odd times which requires a lot of fiddling to recover.

When I built my latest computer, I didn’t bother to install the drivers and the box is sitting on a shelf. I was figuring I would come back to it if I needed to. Recently, I needed to scan a single strip of film and wondered whether I had an alternative. I do have a flatbed scanner that has a film scanning capability. I had previously dismissed flatbeds for film scanning since they were seen to be inferior to dedicated film scanners. However, my film scanner was pretty old and gave me mixed results and my flatbed is relatively new. Therefore, I figured I ought to give it a go.

First, the limitations. It will scan a strip of film of shots but you have to move a small device between each shot between scans. No scanning a full holder of film or slides. Big scanning jobs are therefore a lot less practical. As for the image quality, I have yet to find a way to have much control. A preview scan is done but if it comes out with a poor exposure, for example, I have yet to find a way to adjust it. The dedicated film scanner allows all sorts of tweaking. Then there is the speed. If I go for the highest resolution, the scans take many minutes for each exposure. I can wander off and do something else but, if you have more than a couple of images to scan, this is a slow and inefficient process

As for the output quality, it is a mixed bag. The scans are not too bad. Despite the lack of control, if the original is a straightforward image, it comes out okay. Large areas of a similar color such as a sky are subject to banding. I suspect this is a problem all of the time but most pronounced on large areas of one color.

So, am I going to make do or is the film scanner going to be resurrected? I think I will get it back off the shelf. The time and quality issues are sufficient to make the flatbed not helpful except for odd individual scans. It does a nice job on documents but that is it. Now I shall have to find a location for the film scanner and sort out the config files again.

Adobe Camera Raw and Video

Regular readers will be familiar with my gradual experimentation with video and video editing. In the early days of my playing with video, I discovered just how sensitive video is to exposure errors. The sort of thing that could be easily corrected in post on a raw still file were not so easily dealt with in video that was already compressed when it came out of the camera. Avoiding over exposure was one thing to do which is slightly different to shooting aircraft against a bright sky when having enough shadow detail on the aircraft is important and the sky can be recovered a bit to give a more pleasing outcome. For video this doesn’t work as well but having less shadow detail doesn’t seem to matter with motion as much as it does for stills.

Another change I made was to go with a development profile in the camera that is a lot “flatter”. This was something I read about on various blogs in that it gives the editor more to work with when grading the video later. This is certainly true but it means you definitely have to do some work in post to get the image back to something more pleasing.

I never cared for the editing tools in my old video editing application since they were weak and not as intuitive as what I was used to in Photoshop/Lightroom. Consequently, I embraced video editing in Photoshop when it became a better developed feature. However, I hadn’t found it as easy as I had hoped to get the right effect using levels and curves adjustments. Then it struck me (why it took so long when everyone else must have been doing this) that Camera Raw is the tool that combines all the things I need to enhance the video output.

I have now been using it on a couple of projects and I have to say it works very well. You have to convert the layer to a smart object first and then apply Camera Raw as a filter. If you don’t convert it, the filter only applies to the frame you are looking at and that is no use. However, one lesson I have learned is to work out the other parts of your edit first and leave this step to last. The rendering of the video with the filters applied is a huge amount slower. Short videos that would previously have rendered out in a minute or two may now take over an hour. This also applies to running through the video to make your edits. The real time rendering is lost. I suppose that you will be using a proper video editing suite if you do this on a daily basis so the use of Photoshop is moving away from its core role. However, it suits me to do so. Therefore, make all of the edits you need first and when you are happy with the final composition, convert to smart objects and filter away. Just remember that the conversion gets rid of transitions so those will have to be put back in again but that doesn’t cause me any problems. Then hit render and go and do something else. While Photoshop will do many things in the background, video rendering takes it over and you can’t work on another project while it works in the background so go off and write a blog post. That’s what I am doing right now!

Funky Cloud Processing

wpid10424-C59F1221-Edit.jpgPart of a run back into Oakland recently came across the bay but it was unfortunately covered in cloud. However, the cloud was sitting in very distinct locations with a clear edge as you headed down the bay and a similar edge near the shoreline on the Oakland side. Since we were not high above it, this looked pretty interesting. Even as I photographed it, I figured the shots would need something a bit different when I got around to processing them. Having a more contrasty look seemed the best bet and a black and white conversion also seemed likely. That is what I went with and I was quite pleased with how it turned out. See what you think.

wpid10422-C59F1217-Edit.jpg

HDR Panoramas

wpid10158-C59F8190-Edit-Edit.jpgAnother one of my processing technique posts today. For those of you interested in pictures of places, today will probably be one you pass on. You have been warned. This is about my first venture into the realm of HDR panoramas. I know at least one of you who knows exactly how to do this sort of thing and does it on a regular basis. You also will probably skip the rest of the post. However, you have some specialized tools for doing the job and I am playing with Lightroom and Photoshop so here is how it goes.

My initial thought having taken the shots was which order to carry out the processing. HDR first or pano first. I concluded that it had to be pano first. All of the pano exposures were consistent and would stitch properly while I wasn’t convinced that each of the pano frames would be consistent if I had done the HDR blending first. However, this left me with a second concern. Would the pano merge produce images that would align for the HDR merge. I use the pano tools built into Photoshop and, while I select the algorithm it uses, I did not have confidence that it would produce an identical alignment for each set of exposures. However, this was the route I tried.

Stitching the panos was straightforward enough. I created each of them from Lightroom and ended up with five panos with differing exposures. At this point I could have taken them directly to HDR Pro within Photoshop but, since I wanted everything to end up in the Lightroom catalog, I decided to save the files and go to HDR Pro from there.

Here I encountered my first hiccup. As expected, the panos produced were not identical. There were very close but not identical. HDR Pro only works on files that are the same dimensions. I imagine some more specialized HDR applications might be able to handle this but I was stuck with Photoshop. Since the panos were thousands of pixels across and only a few pixels different, I opened them back up in Photoshop and changed the canvas size to be identical in each case. HDR Pro is able to manage alignment of slightly misaligned shots anyway so I wanted worried about the positioning. Also, with such small changes in dimensions, I didn’t fear that I would have distortion.

With this change made, Photoshop went to work and created the HDR file. Amazingly, it worked just fine. I didn’t have any problems with the files being distorted relative to each other and it did a great job of blending them. All that was left was to crop everything in to clear up the empty corners from the pano creation (I didn’t get rid of those in the first instance since I was trying to keep the pano files identical in size and alignment) and then a few tweaks back in Lightroom had the job finished. I was pretty pleased with how it worked and, with the experience of this time, should be able to turn them around quite quickly next time.

Boeing 777-300ER Main Gear

AU0E5067-EditWhen Boeing launched the 777-300ER, they took the stretched fuselage of the 777-300, a model that didn’t sell particularly well and married it to the updated wing that made use of the fuel capacity of the outboard portion of the wing that had been left when the original concept of a folding wing was contemplated.  The increased the weights of the jet, added far more powerful engines and, with the increased fuel capacity, came up with a winning formula that has done a very effective job of killing off the 747.

One problem that they had to deal with during development was runway length requirements for takeoff.  Even with the bigger engines, the long fuselage limited rotation angles at takeoff and meant a higher takeoff speed was required which meant a longer runway requirement.  Boeing came up with an interesting solution (after dumping some slightly more curious ideas).  The main gear on the 777 has a triple axle bogie.  Previously this had rotated about the pin attaching it to the main gear leg.  Boeing’s solution was to lock the bogie level during takeoff.

The result of this is to have the rotation of the jet at takeoff to take place around the rear wheels of the bogie rather than the gear leg pin.  The slight aft movement of the rotation point allows the aircraft to rotate slightly more nose up and gain a greater angle of attack.  This gives slightly more lift for a given speed.  This means an earlier takeoff and a shorter runway requirement.

I have tried many times to witness this at work.  First, it happens pretty quickly.  Second, I am often in a poor position to see the rotation point.  Recently I was at SFO to pick up some people.  I was getting a few shots prior to their flight arriving and a Singapore 777-300ER was taking off.  The rotation point is quite far away (although, if you are in the terminal, you might have a good view) and the heat haze is a problem.  However, I decided to get a sequence of shots anyway.  Now, how to use them.

Heat haze is crappy on stills but less of an issue with moving images so I decided to animate the sequence.  I imported all of the shots into Photoshop as layers in a single document via Lightroom.  The hardest part was aligning them.  I started at the bottom layer and then progressively made each layer above visible.  I then changed the latest top layer blend mode to difference.  This makes aligning them a lot easier since everything is black unless it is different.  I was focused on the gear so used that as the reference as the fuselage rotated.  Once each layer was in place, I changed the blend mode back to normal and moved to the next layer up.

Once they were all aligned, I used the animation timeline to make frames from each layer (and reversed the order since every time I do this they seem to be the wrong way around).  Then I could crop in to get the overall view I was after and save the file.  A Save for Web allows the generation of the animated GIF and we are done.  The image at the top is the final result.  It does allow you to see a bit of what is going on if you look closely although it is still a bit hard given the distance, the angle to the ground and the heat haze.  I guess I will have to find a location closer next time.

Updated Approach to Lightroom Catalogs

I have been a user of Lightroom since Adobe release version 1 quite a few years ago.  It has been a very useful tool for me and something that dominates my workflow.  In the early days, there were issues with the number of images that a catalog could have before it started to respond sluggishly.  Consequently, I created a series of different catalogs for different subject areas.  Military aircraft were in one, civil in another, wildlife in a third, sports in a fourth and so on.  This system was fine to use although it had a few minor drawbacks in that some images would be in more the one catalog.  I would import them to one and then export them to the other.  However, as I edited one version, the other one did not always keep up despite saving the sidecar files to disc.

At some point, Adobe updated the functionality of the application and it was no longer so constrained by the number of files in a catalog.  However, I had a series of catalogs that I was familiar with so I didn’t pay much attention to this change.  However, over time, it occurred to me that I was making my life more complex than it needed to be.  I could probably cut down the number of catalogs dramatically and make the workflow a bit simpler.

I decided to have one catalog for all of my aviation related imagery and the other for everything else.  To do so, I created a new catalog for each of these and started importing from the other catalogs.  This was not as smooth a process as you might have imagined.  There were duplicate images as I knew and you could set the system up to make these virtual copies so nothing got lost along the way.  However, sometimes the import did not go well.  They were large catalogs coming into an even larger catalog and this caused some struggles.  I had to delete and start again at some points but ultimately I got it to work.  I did have to recreate some of the collections which did not transfer so easily in some cases but it is now done.

Did it make life easier?  Yes, it did.  Having just two catalogs is now a lot more straightforward.  Do they run just as well?  No.  The aviation catalog does seem to be a bit sluggish sometimes.  Usually it works fine but it is definitely not as responsive as the individual ones were.  I shall see how this develops over time.  A new machine is in the works so whether that will make a difference or not, we shall see.

Playing with Blending Layers

I have been making some shots with multiple exposures to overlay.  This is something I have posted about before and the shots here are similar to those from before.  However, this post is less about the shots and more about the post processing I used.  Previously I opened up all of the shots as layers in a single file and then auto-aligned them.  Once done, I then used the Auto Blend functionality to show each shot o the aircraft in place.

This was a lot quicker than my previous approach and was something I picked up from posts on photographing star trails.  However, recently, I have not been as happy with the results as I should have been.  Some of the planes, particularly those near to the edges, had some odd artifacts appearing.  Also, if there were any overlaps, the blending masks could give some weird effects.  Therefore, I have taken a different approach for a while.  This is slower, I admit, but I think it gives a better result.

Once the alignment of the images is done, I hide them all except the bottom layer by Alt clicking on the eye beside the last layer.  Then I add the next layer up back in but mask it out completely.  A white brush on the mask then allows me to paint back in the new aircraft positions.  This is a bit laborious but it does allow you to decide exactly what you want in and what you don’t.  if one file is not helpful to the composition, you can easily ignore it.

If the layers are not all exactly aligned from shooting on a tripod, you will also get gaps at the edges on different layers.  You can also fill these in by brushing in the layers that provide the right coverage and get a complete image.  Once you are happy, flatten the whole thing and you are done.

Photoshop CC Shake Reduction

While a lot of people have been quite vexed by the introduction of a subscription based approach to the Adobe software suite including Photoshop, I decided to get over it and upgrade to Photoshop CC.  One of the features introduced in CC is Shake Reduction.  This is an effort at dealing with motion blur in images.  It isn’t going to rescue a crappy shot but it is potentially able to to take an almost good shot and rescue it.  I decided to experiment with it on an image I recently took.

wpid7287-C59F2218-Edit-2.jpgThe image above is a combination of the original image without sharpening and the filtered version.  (It is recommended that you turn off sharpening before running the filter or it will make things break up more.)  The effect actually seems to be quite useful.  I should note that I tried it on several shots and they didn’t all respond as well to the filter.  However, it did make quite a good upgrade to this image.  I shall potentially use this again if there is an image I really like that is not quite as sharp as I would like.  Another tool to potentially use but not one I think I can rely on.

Playing with Noise Reduction

One of the biggest developments that there has been in digital imaging in recent years has been the improvement of performance in low light.  A few years ago, it was hard to get a decent image at above ISO400 and much post processing work was required to try and make the images workable.  Plug-ins for noise reduction were very popular.  However, the camera manufacturers have been very aggressive in developing chips and processors that allow shooting at ISO levels that would have been unthinkable a while back.  You hear of cameras being perfectly acceptable at ISO6400 and above.

My cameras are not the newest on the market but there are certainly not slouches in low light.  However, I have never been terribly happy with the performance at high ISO settings with the image breaking up a bit when viewed up close.  This is where I have to admit that I can be a complete idiot sometimes.

I shoot RAW all of the time and then process the images in Lightroom.  I have created some presets of development settings that I apply each time I import an image and which then acts as the starting point for any additional editing.  This is where my problem lies and why it has taken me so long to realize it I can’t imagine.  Anyway, enough of the self-flagellation and on with the topic.

The problem lies in the Detail section of the Develop module.  This is where sharpening and noise reduction are applied.  I have some basic settings I start with here and, when I was importing shots taken at high ISO settings, I was not changing them.  I would play with the noise reduction but things still didn’t look right.  The problem was, of course, the sharpening.  The basic setting I had entered was sharpening far too much for the ISO setting and was causing some odd breakup of the image.  I finally realized this one morning while lying in bed – I have no idea why I was thinking of this but it suddenly came to me.

I got up and opened some high ISO images and went to the detail area.  I zeroed out the sharpening and the noise reduction.  Everything looked awful.  Then I brought back the noise reduction and things suddenly started looking a lot better.  When I was happy with the noise, it was time to bring back some sharpening.  Things were a little soft after the noise was taken out so the sharpening brought back a bit of punch to the image.  A tweak on the amount and opening up the radius a bit made things look good.  Then a more aggressive level of masking of the sharpening and suddenly the image was looking way better than before.

When I was happy with things, I saved a new preset that was just sharpening and noise reduction and labeled it as High ISO Detail.  Now I can apply it to any images that need it and be in a far better starting position for further processing.  Each image will require its own approach if I am going to make more effort on post processing but I will now be starting from a far cleaner place.  The samples above are comparison of approximately 100% crops with my original settings and the revised approach.  Hopefully you can see the difference.  It might be annoying to realize you have been missing something for so long but at least I finally worked it out!

Dust Spotting – It’s Over There!

A slight change in direction today.  I am going to talk about a post processing tip that I recently read in the NAPP magazine, Photoshop User.  It was a tip about how to manage dust in images.  This may be something that everyone knows about in which case I apologize for being late to the game.

Dust is a familiar problem to a lot of photographers.  It isn’t familiar to a lot more but it should be given the number of shots you can see that have dust spots all over them.  Cameras have got better in recent years with the addition of dust cleaning functions that shake the dust off.  However, not all cameras have them and they don’t always work perfectly.

When shooting aircraft against a blue sky, dust spots can be particularly conspicuous.  If the area with the spot already has a lot of detail in it, the chances are you won’t notice it – particularly if the aperture is reasonably wide.  In that case, you don’t really have a problem.  The difficulty with dust spots is that you can get to a point where you cease to be able to see them.

Lightroom has a nice feature to assist in dust spotting.  If you zoom in to 1:1 view in the Develop module and press Page Up or Page Down, you can look at the whole image to use your spot removal tool.  As it moves down to the bottom of the image, another press of the button will move you across and back to the top so you cover the whole image without having to think about it.  In the past, I have used this technique combined with really ramping up the Blacks slider to make the dust show up.  Even then, the results are not always perfect.

The tip from the magazine was the creation of two Tone Curves to help show up the dust.  I will describe the creation of the curves at the bottom since it is a bit long-winded and many may not be interested.  The two curves when applied to the image create a very freaky effect.  You could actually think of it as a creative finish itself but I will leave you to decide on that one.  You can save the curves as a preset and use them whenever you need them.  (I assume you can do this too in Camera Raw if you are using Photoshop since ACR and Lightroom use the same processing.)

The colors will be really messed up but the effect will make the dust spots really jump out of the image.  You might wonder why there are two curves but, interestingly enough, some spots will show up clearly with one curve but barely at all with the other.  I tend to apply one curve and run across the image, then apply the other curve and run back the way I came.  It really doesn’t take very long to do.

One thing to bear in mind with this.  The technique finds dust spots you had no idea were there.  You will start to think that your sensor is filthy.  Yes, it is – BUT – most of this stuff is totally invisible.  Don’t get paranoid.  You can get messed up with this.  I had some shots of a vintage prop aircraft and the slow shutter speeds had resulted in small apertures and more conspicuous dust.  I ended up with so many spot removal edits that the image rendering took a lot longer than normal.  I suspect I had gone overboard with those shots.

Do you have to do this with all shots?  Nah.  However, if you are planning on doing something significant with the shots and you are concerned to keep dust spots out of the image, this could be a good way for you to find the dust more quickly and get back to what you really want to be doing rather than hunting for dust which, I suspect, is not most people’s favorite task.

Creating the Curve:

The curves are reversed versions of each other.  One of them starts at 0,0 and the other starts at 0,100.  Create a point at each 10% across the x-axis with each point alternating between 0 and 100.  You then have a very aggressive looking sine curve (or cosine curve for the alternate I guess).