This guy landed at Half Moon Bay while we were there. I have to admit I thought I was taking pictures for the accident investigation at first. However, he maintained this pose all along the runway until he turned off and apparently had done it earlier. I guess he had a lot of elevator authority. However, whether it is a good idea is a very different question.
Tag Archives: technique
Time Lapse Tutorial
I have mentioned in the past some of my interest in time lapse. I recently posted a sequence on here and a friend of mine asked me to put together a guide to how I had gone about doing it so here you go.
When putting together a time lapse, the first thing is trying to establish what will be special about what you are shooting a sequence of that will make a time lapse more interesting than any other form of presentation. Usually this involves something that changes slowly in real time but becomes more dynamic in a time lapse such as a sunset or storm cloud development. Alternatively, it is something where a lot happens over a long time that isn’t terribly dramatic on its own but, when speeded up, becomes far more impressive. This could be a sequence of activities with multiple people or launching airplanes as was the case for the one I recently made.
Once you have established what it is that makes it interesting, then you have to decide how best to portray that. Choosing your location and your angle of view are the next challenges. I was shooting departing and arriving aircraft at SFO so I needed an angle that gave me a good view of them and a field of view that allowed plenty of the movement to be seen without everything being too far away to be noticeable. In this case, shooting at night works well because the lights stand out far more making the aircraft more conspicuous than would be the case during the day.
Now it is time to get into the technical issues. How long a clip do I want to make? Shooting time lapses means getting a large number of still shots which will each be a single frame of video. Video frame rates vary but I used 30fps for the sequences I make. Therefore, 30 shots will give me a second of video. If I want a minute of video, I need to shoot 1,800 shots. That’s a lot of shots. Also, figure on shooting more before and after the main action since it is nice to have some spare video at each end to play with in future editing.
You know how many shots you need but how long in real time do you want to cover? Are you starting before sunset and finishing well after sunset? Do you have a peak period of activity that you want to cover? Now you can see how many shots you need over a given amount of time so you will work out how long the interval between each shot can be? The interval between shots is critical but you must also factor in how long a shutter speed you want. This is where shooting at night is a lot nicer because you can get nice long shutter speeds. These make for smoother looking videos because there is no jerkiness. Shooting on a sunny day with a very short shutter speed and a few second interval will result in a jerkier output. The “rule” is to have the exposure time at least half the interval. Doing that during the day may require some neutral density filters. At night it is a lot easier to manage.
Now to mount and control the camera. Obviously a tripod is a necessity to make a stable platform for the shots. A cable release is a must have and preferably one with a timer built in so you can program the intervals. However, if you are shooting at night, you can get away with putting the camera on burst mode with a shutter speed to match your interval and then lock the shutter release open. It will then just keep shooting. The other camera thing to consider is image stabilization if you have long shutter speeds. IS can wander around for long exposures making everything blurred. Keep it turned off. I would also switch autofocus off once you are happy everything is sharp to avoid the focus getting changed by the camera. If the conditions are changeable, you might go with something like aperture priority to accommodate changing exposures. At night, manual might be your best bet. Always keep an eye on how the exposures are doing if in a programmed mode to ensure you aren’t exceeding your interval with your shutter speed. There are complex bulb ramping tools available to use if you want to get advanced. I haven’t tried these since they haven’t been necessary for my purposes so I can’t give good advice. I do have the functionality in a cable release device that connects to my iPhone called Triggertrap but I haven’t ever pushed it to its limits.
One thing you will discover is that fixed apertures are not fixed. Cameras will go to a slightly different aperture for each shot which can result in slight variations in exposure. This “flicker” can be managed by clever manipulation of the lens position but I prefer to use software to fix it. The software will also help if you end up tweaking the camera settings during the capture sequence.
Last piece of equipment advice is bring a chair. Once everything is at work, you don’t have much to do. You can shoot with a second body of course or you can sit back and relax. If you have a buddy along, that is not a bad thing! I shoot all of my sequences in RAW format. For night shoots this gives you a lot of latitude for tweaking the exposures. It does use up a lot of memory but storage is cheap these days. With charged batteries and big cards, you are good to go.
Once the shoot is done, you get home with a ton of images that look remarkably similar. First I import them into Lightroom. I will keyword them in the same way as anything else from a shoot including adding a time lapse keyword. Then I will make sure all of the time lapse shots are in one subfolder before jumping over the LRTimelapse. I am not going to try and write a tutorial on using LRTimelapse. The website for the software has far better guides to how to use everything. However, I will focus on the key elements I go for.
The main one is the Deflicker process. This is a routine that analyses each shot and applies little tweaks to the exposure to avoid any visible flicker. You can draw out a box in the image preview to tell it where to analyze. This means you can pick an area that is constant in the image as a reference and avoid areas where there is a lot going on. If the image exposure is gradually changing, it won’t affect that. It will just take out the individual variance. You can see a trace of how the overall exposure tracks during the sequence.
The other element I sometimes use is panning. You can define keyframes in the sequence and jump back into Lightroom to crop each one as you wish. Back to LRTimelapse and it will calculate the individual crops for each frame to make a smooth pan between your chosen keyframes. Quite nice to provide a little variety if you wish. I always crop the images to a 16×9 format since that works nicely for HD output formats.
When all of your tweaks are fixed, you save the metadata files and go back to Lightroom to reload them. (There can be a bit of back and forth like this throughout the process.) In Lightroom, there is an export dialog from LRTimelapse which then renders out the individual files from each shot. These will then be taken by LRTimelapse and rendered as a video clip.
Sounds really simple that way and, to be honest, it is pretty straightforward. A little practice helps of course. When it works out, the result can be very satisfying. Of course, a lot of times, you see something that you really wish you had done differently. That is something you will have to put down to experience and try to remember next time you are out shooting.
One last thought – if you are shooting something that involves light trails at night, consider making each image a layer in Photoshop and blending them together as a stack to see what happens. It can work pretty nicely sometimes. However, you can end up with a pretty huge Photoshop file so your computer may groan while processing it. Happy shooting!
HDR for Snapshots
While you always want to produce great photographs, sometimes you are just getting snapshots to remind you of places that you have visited. This blog is full of such shots that will never go anywhere further. One of the shortcomings of those shots is that they are taken at a time of day that is not ideal. If I am setting out on a photo trip, I can go at the time that suits the lighting. If we are visiting somewhere on our travels, I get the shots that are available at that time. That often means harsh lighting.
Here I have started to take a lesson from my friend Hayman. He was talking about using HDR to make something more interesting from an otherwise unflattering lighting situation. Consequently, I have been making a lot more use of HDR on my travels. While early processing techniques for HDR were focused more on the grungy style, the latest developments allow you to produce an image that is a lot more natural looking and is far closer to what you recall of the view when you were there.
When trying to provide a more interesting shot for sharing with someone who wasn’t there, this is a good option. The ability of raw processing to get a lot more out of a shot has certainly increased the potential of a single shot. However, as the contrast ratio gets larger, the limits of a single shot become apparent. An HDR image can cope with this situation a lot better.
I am now using the tone mapping in Adobe Camera Raw to work on the 32 bit file once Photoshop has created it. Then, once it is back in Lightroom, I can use the same sliders to further work on it. (I am currently unsure about how well the edits in ACR show up in Lightroom as I seem to lose some of the effects but will figure that out in due course.). The resulting images are still a little less than real but part of the purpose is to show more of the shot than the light would naturally have given.
The examples below are a bit of a sample. One of the middle range image as it was without any significant work. Next comes an edit in Lightroom to bring out a lot of the shot. The last is the HDR effort. Hopefully it shows the various results possible for the same basic shot. Interestingly, if the light is not totally harsh, the ability to get more out of a RAW file is not far short of what the HDR gives. It has less flexibility and is more susceptible to halos but it is a close second.
Adobe Camera Raw and Video
Regular readers will be familiar with my gradual experimentation with video and video editing. In the early days of my playing with video, I discovered just how sensitive video is to exposure errors. The sort of thing that could be easily corrected in post on a raw still file were not so easily dealt with in video that was already compressed when it came out of the camera. Avoiding over exposure was one thing to do which is slightly different to shooting aircraft against a bright sky when having enough shadow detail on the aircraft is important and the sky can be recovered a bit to give a more pleasing outcome. For video this doesn’t work as well but having less shadow detail doesn’t seem to matter with motion as much as it does for stills.
Another change I made was to go with a development profile in the camera that is a lot “flatter”. This was something I read about on various blogs in that it gives the editor more to work with when grading the video later. This is certainly true but it means you definitely have to do some work in post to get the image back to something more pleasing.
I never cared for the editing tools in my old video editing application since they were weak and not as intuitive as what I was used to in Photoshop/Lightroom. Consequently, I embraced video editing in Photoshop when it became a better developed feature. However, I hadn’t found it as easy as I had hoped to get the right effect using levels and curves adjustments. Then it struck me (why it took so long when everyone else must have been doing this) that Camera Raw is the tool that combines all the things I need to enhance the video output.
I have now been using it on a couple of projects and I have to say it works very well. You have to convert the layer to a smart object first and then apply Camera Raw as a filter. If you don’t convert it, the filter only applies to the frame you are looking at and that is no use. However, one lesson I have learned is to work out the other parts of your edit first and leave this step to last. The rendering of the video with the filters applied is a huge amount slower. Short videos that would previously have rendered out in a minute or two may now take over an hour. This also applies to running through the video to make your edits. The real time rendering is lost. I suppose that you will be using a proper video editing suite if you do this on a daily basis so the use of Photoshop is moving away from its core role. However, it suits me to do so. Therefore, make all of the edits you need first and when you are happy with the final composition, convert to smart objects and filter away. Just remember that the conversion gets rid of transitions so those will have to be put back in again but that doesn’t cause me any problems. Then hit render and go and do something else. While Photoshop will do many things in the background, video rendering takes it over and you can’t work on another project while it works in the background so go off and write a blog post. That’s what I am doing right now!
Flying Out of The Bay Area
I have been traveling a reasonable amount recently and on one of my trips we took off from Oakland and flew out over San Francisco Bay, past the city and the Golden Gate and up to the north. The first time, I had my camera with me but it was in my bag in the overhead locker. My phone was still to hand of course so I grabbed a few pictures with that. They were passable but nothing special. I also was fighting some reflections given the time of day and the position of the sun.
When I came to make the same trip again, I planned ahead and did two things. One was to have my camera with me rather than in the overhead and the other was to bring the Lens Skirt to try and cut down on the reflection issues. My methodology for having the camera to hand involves yet another camera bag but I shall leave the description of that to another post.
I should point out that on the first outing, I got interesting pictures both out and back. The second time, the weather was not so cooperative. On the outbound leg, the Golden Gate was shrouded in fog with the bridge just poking out of the top of the clouds. On the return leg, most of the bay was shrouded in cloud so the views of Oakland that I had got with my phone were obscured. Here is a selection of the shots. I will be making this trip again no doubt so will probably try and get a better selection. Shooting out of airplane windows is problematic and not usually the source of great images but airliners do get you in places that have views that are unusual and worth recording, even if they are not going to be published.
HDR Panoramas
Another one of my processing technique posts today. For those of you interested in pictures of places, today will probably be one you pass on. You have been warned. This is about my first venture into the realm of HDR panoramas. I know at least one of you who knows exactly how to do this sort of thing and does it on a regular basis. You also will probably skip the rest of the post. However, you have some specialized tools for doing the job and I am playing with Lightroom and Photoshop so here is how it goes.
My initial thought having taken the shots was which order to carry out the processing. HDR first or pano first. I concluded that it had to be pano first. All of the pano exposures were consistent and would stitch properly while I wasn’t convinced that each of the pano frames would be consistent if I had done the HDR blending first. However, this left me with a second concern. Would the pano merge produce images that would align for the HDR merge. I use the pano tools built into Photoshop and, while I select the algorithm it uses, I did not have confidence that it would produce an identical alignment for each set of exposures. However, this was the route I tried.
Stitching the panos was straightforward enough. I created each of them from Lightroom and ended up with five panos with differing exposures. At this point I could have taken them directly to HDR Pro within Photoshop but, since I wanted everything to end up in the Lightroom catalog, I decided to save the files and go to HDR Pro from there.
Here I encountered my first hiccup. As expected, the panos produced were not identical. There were very close but not identical. HDR Pro only works on files that are the same dimensions. I imagine some more specialized HDR applications might be able to handle this but I was stuck with Photoshop. Since the panos were thousands of pixels across and only a few pixels different, I opened them back up in Photoshop and changed the canvas size to be identical in each case. HDR Pro is able to manage alignment of slightly misaligned shots anyway so I wanted worried about the positioning. Also, with such small changes in dimensions, I didn’t fear that I would have distortion.
With this change made, Photoshop went to work and created the HDR file. Amazingly, it worked just fine. I didn’t have any problems with the files being distorted relative to each other and it did a great job of blending them. All that was left was to crop everything in to clear up the empty corners from the pano creation (I didn’t get rid of those in the first instance since I was trying to keep the pano files identical in size and alignment) and then a few tweaks back in Lightroom had the job finished. I was pretty pleased with how it worked and, with the experience of this time, should be able to turn them around quite quickly next time.
Boeing 777-300ER Main Gear
When Boeing launched the 777-300ER, they took the stretched fuselage of the 777-300, a model that didn’t sell particularly well and married it to the updated wing that made use of the fuel capacity of the outboard portion of the wing that had been left when the original concept of a folding wing was contemplated. The increased the weights of the jet, added far more powerful engines and, with the increased fuel capacity, came up with a winning formula that has done a very effective job of killing off the 747.
One problem that they had to deal with during development was runway length requirements for takeoff. Even with the bigger engines, the long fuselage limited rotation angles at takeoff and meant a higher takeoff speed was required which meant a longer runway requirement. Boeing came up with an interesting solution (after dumping some slightly more curious ideas). The main gear on the 777 has a triple axle bogie. Previously this had rotated about the pin attaching it to the main gear leg. Boeing’s solution was to lock the bogie level during takeoff.
The result of this is to have the rotation of the jet at takeoff to take place around the rear wheels of the bogie rather than the gear leg pin. The slight aft movement of the rotation point allows the aircraft to rotate slightly more nose up and gain a greater angle of attack. This gives slightly more lift for a given speed. This means an earlier takeoff and a shorter runway requirement.
I have tried many times to witness this at work. First, it happens pretty quickly. Second, I am often in a poor position to see the rotation point. Recently I was at SFO to pick up some people. I was getting a few shots prior to their flight arriving and a Singapore 777-300ER was taking off. The rotation point is quite far away (although, if you are in the terminal, you might have a good view) and the heat haze is a problem. However, I decided to get a sequence of shots anyway. Now, how to use them.
Heat haze is crappy on stills but less of an issue with moving images so I decided to animate the sequence. I imported all of the shots into Photoshop as layers in a single document via Lightroom. The hardest part was aligning them. I started at the bottom layer and then progressively made each layer above visible. I then changed the latest top layer blend mode to difference. This makes aligning them a lot easier since everything is black unless it is different. I was focused on the gear so used that as the reference as the fuselage rotated. Once each layer was in place, I changed the blend mode back to normal and moved to the next layer up.
Once they were all aligned, I used the animation timeline to make frames from each layer (and reversed the order since every time I do this they seem to be the wrong way around). Then I could crop in to get the overall view I was after and save the file. A Save for Web allows the generation of the animated GIF and we are done. The image at the top is the final result. It does allow you to see a bit of what is going on if you look closely although it is still a bit hard given the distance, the angle to the ground and the heat haze. I guess I will have to find a location closer next time.
Waves
There is a shot that I am on a quest to get right one day. I don’t know whether it is from growing up by the sea or not but I can sit and watch waves crashing ashore for a very long time without getting bored. One thing I particularly like is the way a wave that is just starting to break has a smooth shape to the top and backside that, as the light comes in from the front of the wave, glows a green color.
This appears for a brief time and then quickly disappears as the wave collapses in on itself. The smoothness and the color contract with the normal appearance of the sea and the waves and maybe this is what I like so much. I was down on the Pacific coast a few weeks back and the waves were pretty good with quite a swell coming in. The green glow was showing up a lot but this time I actually manged to catch some of it before it went away.
It still doesn’t replicate the image I have in my head from watching the waves but it is a lot closer than I have managed before. I will keep working on it so, if I get something better, don’t be surprised if it shows up here. The one below is from head on so doesn’t show the effect but it does give an idea of what it looks like from underneath.
Night Shoot at SFO
One idea that Paul had was for us to have a go at shooting some light trails at SFO after it got dark. This sounded like a good plan. Unfortunately, we didn’t have any tripods or cable releases with us. No matter. Target was around the corner so we popped in there and bought a couple of $15 specials. Hmm, these were quality items indeed. Given how much a good tripod costs, can you imagine what a $15 tripod is like?
However, we made the best of it. Getting perfect alignment was tricky so some post processing cropping to level stuff up would be required. The camera wobbled a lot on the tripod when touched so I chose to trigger it with the shutter button on a 2 second delay. This allowed some wobbling to stop and, on a long exposure, any lingering wobble would be lost.
We got some stuff but it wasn’t brilliant. However, a short while later, I had to go to SFO to pick up some family members arriving on an evening flight so I decided to go a little earlier and try again, this time with some more appropriate kit in the form of a decent tripod and a cable release. This time, I was able to control things a bit better and get a few shots of interest. There wasn’t a huge amount of traffic so I didn’t get too many trails but I did get a slowly taxiing British Airways 747 which left an interesting smear across the frame.
The alignment with the moving planes is not fantastic from where I was but it was okay. Coyote Point looks like it might be better but I think it closes at sunset so I’m not sure whether that will be possible or not. We shall see.
Playing with Blending Layers
I have been making some shots with multiple exposures to overlay. This is something I have posted about before and the shots here are similar to those from before. However, this post is less about the shots and more about the post processing I used. Previously I opened up all of the shots as layers in a single file and then auto-aligned them. Once done, I then used the Auto Blend functionality to show each shot o the aircraft in place.
This was a lot quicker than my previous approach and was something I picked up from posts on photographing star trails. However, recently, I have not been as happy with the results as I should have been. Some of the planes, particularly those near to the edges, had some odd artifacts appearing. Also, if there were any overlaps, the blending masks could give some weird effects. Therefore, I have taken a different approach for a while. This is slower, I admit, but I think it gives a better result.
Once the alignment of the images is done, I hide them all except the bottom layer by Alt clicking on the eye beside the last layer. Then I add the next layer up back in but mask it out completely. A white brush on the mask then allows me to paint back in the new aircraft positions. This is a bit laborious but it does allow you to decide exactly what you want in and what you don’t. if one file is not helpful to the composition, you can easily ignore it.
If the layers are not all exactly aligned from shooting on a tripod, you will also get gaps at the edges on different layers. You can also fill these in by brushing in the layers that provide the right coverage and get a complete image. Once you are happy, flatten the whole thing and you are done.









