Category Archives: technique

Haze Filter

The Creative Cloud version of Lightroom drops new features in to the software when the updates are installed. This is a nice thing to have happen but, unless you are paying attention, you might not be aware of some of the new features. It took me a while after the last update to learn that a new filter had been added that was designed to take haze out of images. This is a great idea. I have experimented with trying to remove the effect of haze in shots before but, because the effect varies by distance, it can be quite tricky to get something that doesn’t look totally wrong.

QB5Y5727.jpg QB5Y5727-2.jpgI have not played with the filter a lot but I did decide to try it out on a shot I took at Crater Lake a few years back. Wildfires had resulted in smoke in the air which meant the usual clear view across the lake was obscured. I thought I would see how the filter worked out. Above are the before and after shots. It is an improvement but obviously isn’t going to rescue a totally messed up shot. I did try a more aggressive setting but that looked wrong itself so this was the one I went with. We shall see if this has other uses for me over time.

Clever Feature of Lightroom CC

This one is something that I can attribute to the Kelby media juggernaut. I did not discover this myself but, if you are a user of Lightroom CC and use either the HDR or the panorama functions, this could be of interest. One of my issues with them was that they took a while to bring up a preview. Once you had got this, the processing would work in the background.

It turns out, if you don’t need to tweak the settings and are happy with what you used previously, you can hold Shift and Ctrl and press either M for panorama or H for HDR and it will launch right into processing the whole thing in the background. You can set multiple versions off if you wish and they will all get to work out of sight while you do something else. While my feelings on the outcome of the processing are not universally great and I covered this in some previous posts, it does a reasonable job most of the time and this is an even better feature that is well concealed!

Experiences with Lightroom CC

I have discussed some of the new functions of Lightroom CC here and here. Aside from those changes, how have things been with the program overall? To be honest, I am a bit underwhelmed by the new version. There have been a few minor functionality upgrades but nothing huge. I do like the ability to add images to a collection when importing them since that has saved a step for me. However, the presets do not seem happy remembering which collection it is so that is rather buggy. Many of the bugs in the previous version also exist so, if they have really recoded a lot, they have still reused a lot of the code.

The new version also seems to have a fair few bugs of its own. The crop tool seems to have developed some new quirks that result in it deciding you have finished selecting the area a short while after you actually do so, if you have moved the cursor away, you get some very odd effects. I still can’t get it to stop trying to create a backup copy of my files when I import new images. Nothing new was added for video which I think is daft. They give you the capability to import video and even trim and edit clips. However, with Photoshop having the ability to be a basic video editor (and now my default), there is no way to connect videos in Lightroom with Photoshop in the same way as you do for stills. That baffles me.

The big benefit is in processing speed. My workflow involves rendering 100% views to speed me through the culling process. The new version certainly renders them a lot faster. I did have to upgrade my graphics cards though. My vintage cards did not have the necessary version of OpenGL to let Lightroom take advantage of them. It also has lens profiles for two of my lenses that were not in the previous version which is nice to have.

Overall, I am okay but a bit underwhelmed. Since I pay for the subscription, I am paying for it but it does have the feel of being free so I am less concerned even if I can understand the truth. What I am hoping for is a bit more frequency in fixes to deal with the bugs and maybe bring some extra capabilities.

HDR Within Lightroom

The changes in Lightroom CC that included the Photomerge also included a change to the processing of HDR images. Again, the functionality has been brought within Lightroom rather than requiring the move out to Photoshop and the output file is again a DNG file. This means a smaller file than the 32 bit TIF that I was previously getting. A while back I wrote about some of the odd experiences I was having with moving these high bit depth files between Photoshop and Lightroom so a new workflow is of interest.

According to some of the publicity at the time of roll out, the new processing approach does not require as many images to work with. I have been shooting five images for HDR to date. They say that only a couple are necessary. I have tried carrying out the processing with five and with two and there doesn’t appear to be an obvious difference in the output. There is a benefit in the time taken to process the images though so this does appear to be a good improvement.

You can either let the output be automatically toned using the normal Lightroom processing functions or do it yourself. I let it have a go at first but have not liked the choices it made so have reverted to carrying out the toning myself. It is not a time consuming process so seems worthwhile to me. While I felt that Photomerge was not as capable as using Photoshop, in to case I think it is a better solution and this will be part of my workflow. Now to reset the camera to shoot fewer bracketed images!

Lightroom’s New Panorama Feature

Lightroom CC comes with a number of new features. High on the list is the new panorama feature. Previously, if you wanted to stitch a panorama, you would select the shots in Lightroom, make sure you had them synced up for any exposure edits and white balance corrections and then send them to Photoshop. Photoshop had a Photomerge function that you could use or you could open them as layers in a document and carry the merge out yourself with a bit more control. This was the approach I used and I wrote about the technique here a while back.

The new Photomerge in Lightroom CC is designed to do without Photoshop. It takes your original files and then makes a new DNG file which is the stitched panorama but, as a RAW format, it still allows you to edit the image using the normal editing tools. I had to give this a go so, how well does it work?

The answer is a mixed one. In many cases, it works just fine. It stitches together the shot nicely and you can go on your way. While the initial preview process takes up a little time, the processing of the final stitch is done in the background so you can get on with something else – something I find very handy. However, it does have some shortcomings.

First, it doesn’t always find the way to stitch the shots. I have had a couple of times when it couldn’t work out the alignment. When I tried the same shots in Photoshop, they worked just fine. Not sure why these didn’t work but the algorithms must have some limitations. Next, it doesn’t always deal well with curvy edges. I have had a couple of stitches that I tried where the aircraft fuselage, although a smooth curve, ended up with some kinks at the area where the stitch took place. Photoshop never caused me trouble with these either. Big panos also seem to make it unhappy with some very odd alignments being chosen (after a long time processing) so they may have to stay in Photoshop for now.

The last problem is cropping. You have the option to have the whole stitch or to have it crop in automatically (or you could crop manually afterwards). Cropping pulls you in to the shot more aggressively to get rid of any blank pixels. You can fix this by shooting a lot wider to have more to work with. However, having been used to being able to fill odd little gaps using Content-Aware Fill in Photoshop, not being able to do so in Lightroom is a limitation. I can, of course, open the file in Photoshop and do just that. However, if I do so, I might as well use Photoshop to do the merge in the first place.

Overall, it is pretty good. I suspect there will be some tweaks behind the scenes as CC gets updated progressively so I might not even know that Adobe have fixed some of the issues. The Fill issue will be more obvious though. I shall probably keep using it unless I feel the Photoshop is merited and it is a good addition but I hope they take it further so I don’t have to consider Photoshop in the future. We shall see because the new update of Photoshop is out and includes Content Aware Fill of the gaps in panos which might be enough to sway me back.

Gear Down and Locked

AU0E5747There are some shots that it is just hard to get. They are possible but it depends on what you have available. One idea that I have been trying to come up with a solution for is getting good shots of airliners as they lower their gear. The sequence for lowering the gear is pretty cool and the outline of the plane when it has flaps deployed but no gear is of interest to me too. However, to get a shot like that, you need to be high up further out on the approach. Unless you are in another aircraft, that is tricky to do.

From the normal locations on the ground, the aircraft is just too far away to get a decent shot. Not only is it in the distance and, therefore, small but you also have to cope with atmospheric disturbances like heat haze and dust in the air. It doesn’t make for a compelling shot! Instead, I decided to try something different. I would shoot the sequence of shots of the approach and then animate them. This would mean that the reduced quality of an individual shot would be lost as the sequence would require a certain amount of motion blur anyway.

What I didn’t realize until I tried this on an A380 was that this jet has an unusual gear sequence. I was looking at trying a 747 or an A380 since they are large and have interesting wing configurations when approaching to land. As it turns out, the A380 lowers the outer two gear legs first before the two center body legs come down. I had not appreciated this before trying this shot. Animating the sequence really put the computer under some pressure. Creating a file with over 100 layers and then adjusting each layer to align properly took some time and really made the machine work hard. Ultimately, I got the sequence you can see above.

Time Lapse Tutorial

I have mentioned in the past some of my interest in time lapse. I recently posted a sequence on here and a friend of mine asked me to put together a guide to how I had gone about doing it so here you go.

When putting together a time lapse, the first thing is trying to establish what will be special about what you are shooting a sequence of that will make a time lapse more interesting than any other form of presentation. Usually this involves something that changes slowly in real time but becomes more dynamic in a time lapse such as a sunset or storm cloud development. Alternatively, it is something where a lot happens over a long time that isn’t terribly dramatic on its own but, when speeded up, becomes far more impressive. This could be a sequence of activities with multiple people or launching airplanes as was the case for the one I recently made.

Once you have established what it is that makes it interesting, then you have to decide how best to portray that. Choosing your location and your angle of view are the next challenges. I was shooting departing and arriving aircraft at SFO so I needed an angle that gave me a good view of them and a field of view that allowed plenty of the movement to be seen without everything being too far away to be noticeable. In this case, shooting at night works well because the lights stand out far more making the aircraft more conspicuous than would be the case during the day.

Now it is time to get into the technical issues. How long a clip do I want to make? Shooting time lapses means getting a large number of still shots which will each be a single frame of video. Video frame rates vary but I used 30fps for the sequences I make. Therefore, 30 shots will give me a second of video. If I want a minute of video, I need to shoot 1,800 shots. That’s a lot of shots. Also, figure on shooting more before and after the main action since it is nice to have some spare video at each end to play with in future editing.

You know how many shots you need but how long in real time do you want to cover? Are you starting before sunset and finishing well after sunset? Do you have a peak period of activity that you want to cover? Now you can see how many shots you need over a given amount of time so you will work out how long the interval between each shot can be? The interval between shots is critical but you must also factor in how long a shutter speed you want. This is where shooting at night is a lot nicer because you can get nice long shutter speeds. These make for smoother looking videos because there is no jerkiness. Shooting on a sunny day with a very short shutter speed and a few second interval will result in a jerkier output. The “rule” is to have the exposure time at least half the interval. Doing that during the day may require some neutral density filters. At night it is a lot easier to manage.

Now to mount and control the camera. Obviously a tripod is a necessity to make a stable platform for the shots. A cable release is a must have and preferably one with a timer built in so you can program the intervals. However, if you are shooting at night, you can get away with putting the camera on burst mode with a shutter speed to match your interval and then lock the shutter release open. It will then just keep shooting. The other camera thing to consider is image stabilization if you have long shutter speeds. IS can wander around for long exposures making everything blurred. Keep it turned off. I would also switch autofocus off once you are happy everything is sharp to avoid the focus getting changed by the camera. If the conditions are changeable, you might go with something like aperture priority to accommodate changing exposures. At night, manual might be your best bet. Always keep an eye on how the exposures are doing if in a programmed mode to ensure you aren’t exceeding your interval with your shutter speed. There are complex bulb ramping tools available to use if you want to get advanced. I haven’t tried these since they haven’t been necessary for my purposes so I can’t give good advice. I do have the functionality in a cable release device that connects to my iPhone called Triggertrap but I haven’t ever pushed it to its limits.

One thing you will discover is that fixed apertures are not fixed. Cameras will go to a slightly different aperture for each shot which can result in slight variations in exposure. This “flicker” can be managed by clever manipulation of the lens position but I prefer to use software to fix it. The software will also help if you end up tweaking the camera settings during the capture sequence.

Last piece of equipment advice is bring a chair. Once everything is at work, you don’t have much to do. You can shoot with a second body of course or you can sit back and relax. If you have a buddy along, that is not a bad thing! I shoot all of my sequences in RAW format. For night shoots this gives you a lot of latitude for tweaking the exposures. It does use up a lot of memory but storage is cheap these days. With charged batteries and big cards, you are good to go.

Once the shoot is done, you get home with a ton of images that look remarkably similar. First I import them into Lightroom. I will keyword them in the same way as anything else from a shoot including adding a time lapse keyword. Then I will make sure all of the time lapse shots are in one subfolder before jumping over the LRTimelapse. I am not going to try and write a tutorial on using LRTimelapse. The website for the software has far better guides to how to use everything. However, I will focus on the key elements I go for.

The main one is the Deflicker process. This is a routine that analyses each shot and applies little tweaks to the exposure to avoid any visible flicker. You can draw out a box in the image preview to tell it where to analyze. This means you can pick an area that is constant in the image as a reference and avoid areas where there is a lot going on. If the image exposure is gradually changing, it won’t affect that. It will just take out the individual variance. You can see a trace of how the overall exposure tracks during the sequence.

The other element I sometimes use is panning. You can define keyframes in the sequence and jump back into Lightroom to crop each one as you wish. Back to LRTimelapse and it will calculate the individual crops for each frame to make a smooth pan between your chosen keyframes. Quite nice to provide a little variety if you wish. I always crop the images to a 16×9 format since that works nicely for HD output formats.

When all of your tweaks are fixed, you save the metadata files and go back to Lightroom to reload them. (There can be a bit of back and forth like this throughout the process.) In Lightroom, there is an export dialog from LRTimelapse which then renders out the individual files from each shot. These will then be taken by LRTimelapse and rendered as a video clip.

Sounds really simple that way and, to be honest, it is pretty straightforward. A little practice helps of course. When it works out, the result can be very satisfying. Of course, a lot of times, you see something that you really wish you had done differently. That is something you will have to put down to experience and try to remember next time you are out shooting.

One last thought – if you are shooting something that involves light trails at night, consider making each image a layer in Photoshop and blending them together as a stack to see what happens. It can work pretty nicely sometimes. However, you can end up with a pretty huge Photoshop file so your computer may groan while processing it. Happy shooting!

Hyper Lapse Landing at Phoenix

Hyper lapse is not something I have tried a lot of but I have done a little experimentation.  For those who are expert at it, my description might be a bit simplistic but it is basically a time lapse when the camera doesn’t stay still and the movement through a scene is accelerated.  I had a go at this out of a window of a Southwest flight that was approaching Phoenix.  Keeping the camera still and in the same reference to the aircraft is a little tricky but the nice thing about time lapse shooting is that small movements get blurred out quite quickly.

I liked the idea of the rapid passing of the scenery, the rapidity of the maneuvers and the speedy deployment of the flaps showing up.  I decided to let it run until we were back at the gate.  As my friend Paul said, “Don’t all Southwest flights taxi at that speed?”

SFO Night Time Lapse Take 2

wpid13560-C59F6490.jpgLast summer my friend Paul had been across and we had hatched a plan to shot some time lapse and night streak shots of SFO from a hill that overlooks the airport. The plan seemed like a good one but it was thwarted by two things. First, there was some cloud in the area which obscured some fo the view. Second, it doesn’t get dark until late in the summer and Paul was on UK time so was pretty worn out by the time we could do anything.

Instead, we concluded that a second attempt would be made when he was over during the winter. So it was that we found ourselves back up on the hill. We had come well prepared this time with sturdy tripods and good cable releases. The only thing I had forgotten was the chairs since you have a lot of time to hang around on a dark hillside taking shots like this. I took a long sequence of shots that would be edited into the time lapse. When I got home, some quick work in LRTimelapse and the video was together as you can see below. I also decided to see how well the sequence would blend together to get a streak image. I have never tried to work with quite so many layers in Photoshop before. It certainly struggled with it but it did work. Unfortunately, there must have been some very slight movement on the tripod because the ground lights did not exactly align which made for a blurry foreground when using the Lighten blend mode. To counter this, I duplicated one of the base layers and masked that back in to give the ground a clearer image. The blended version is the one at the top of the post.

Night Launches

wpid13242-C59F8185.jpgWhen the daylight flying activities are over, there is still the night and Red Flag has a night mission that is flown on most days. Therefore, after dinner, you can head up to a spot north of the speedway where there is a great view over the base with Las Vegas in the background. It is dark up there so there are not many good chances for shooting the jets but you can sometimes get some shots of stuff flying over if it lights itself up.

wpid13240-C59F7969.jpgHowever, you can get some shots of the base with the launching jets showing up either from their afterburners or from the heat distortion they leave behind.

wpid13238-C59F7906.jpgThe other thing is to run a time lapse and see the jets moving around on the base and then streaking off into the sky. I ran a couple of them over two nights. Below is the result of one of them. Two things to note. First, the launch was very spread out. The main jet launch was actually quite late and I was tired and cold so cut short the sequence while they were still heading out. The second is that a weird optical effect shows up in the video. It is a movement of the image a bit like heat haze. However, since the shots are taken over such a long period of time, you would think that would not be an issue. Something is going on though so if anyone has any suggestions, feel free to comment with your thoughts.